About

 

Sarah is a creative technologist, artist, bioengineer, experience designer, maker, and science communicator. She is currently freelance writing, radio producing, and otherwise creating in Denver, CO.

Her art practice is focused on bioart, curiosity, play, and sharing a sense of wonder for nature and science with others. She delights in the intersection of technology, art, and human interaction! And she lives for the moment her work gets put into the world and she gets to see people interact with it. 

Sarah was an Art-Science resident with Guerilla Science in 2018. She was shortlisted for Ginkgo Bioworks Creative Residency in 2020. She has received two Awesome Foundation Grants for her work. And was shortlisted for the Denver Center for Performing Arts Off-Center Residency 2021. She is currently participating in Odyssey Work’s Experience Design Incubator.

Sarah has a highly varied research and engineering background. She presented computer human interaction research at ACM CHI as an undergrad in 2012. She went on to help found the Adey lab where she developed a novel high throughput single cell sequencing method that was published in Nature Methods in 2017. The method generated more genomic data on single neurons in one pass than had been published in every previous paper combined.  Most recently she worked on research in the Sculpting Evolution group at the MIT Media Lab. Her main focus there was prototyping and fabricating electronics to research wild rodents. In this role she also worked closely in collaborations with the MIT Museum, members of the public, and local government. She also created an immersive game that let the public explore various facets of her research. 

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